Novakid

Game Designer (Educational Games)

In short

This role leads game design for an educational mobile game for children, owning features end-to-end from core loops and onboarding through economy systems, live-ops, and post-launch iteration. It's posted by Novakid, an online English school and learning games company for kids aged 4-12. The team is small and cross-functional, requiring 3+ years as a Generalist Game Designer (preferably F2P mobile), hands-on game economy balancing, and fluency with F2P metrics and data analysis; English at B2+ is required for meetings and documentation.

Location & Salary
Location: Remote; listed region: Tbilisi, Georgia
Salary: From $3,000 net per month
Company
Novakid is an online English school for children aged 4–12 and a learning games company with international investors, 4,000+ teachers, users in 50+ countries, and 4.9 million lessons delivered annually.
What you will do
•Lead game design in a small cross-functional team building an educational game for children.
•Design core loops, moment-to-moment gameplay, onboarding, and first-session experiences focused on fun, retention, and engagement.
•Own features from concept through release and post-launch iteration, including economy systems, currencies, rewards, progression, and live-ops.
•Write build-ready GDDs, product specifications, and flows for developers, artists, and designers.
•Define success metrics, predict feature impact, analyze results with the Product Manager and analysts, and contribute to the roadmap.
•Use playtests, UX research, competitor analysis, academic collaboration, and AI tools including prompting, TTS, speech-to-speech, and rapid prototyping.
Requirements
•3+ years of experience as a Generalist Game Designer, preferably in F2P mobile games.
•Hands-on experience designing and balancing game economies, including currency sources and sinks, reward curves, and progression pacing.
•Ability to independently create build-ready GDDs, product specifications, and user flows.
•Fluency with core F2P metrics, feature-impact hypotheses, and post-launch data analysis.
•Excellent English at B2+ minimum; meetings and documentation are conducted in English.
Nice to have
•Live-ops experience with seasons, events, recurring loops, and content cadence.
•Experience with EdTech or products for children.
•AI fluency, including prompting, TTS, speech-to-speech, and AI-assisted rapid prototyping.
Culture & Benefits
•High autonomy within a cross-functional team of senior specialists from mobile gaming and EdTech.
•Opportunity to create complete game experiences and significant features from scratch.
•Internal playtesting and UX research support.
•Remote work and unlimited paid holidays.
•Bonuses and stock options.

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