Scopely

engineer for Monopoly GO

In short

Senior engineer role on Monopoly GO! at Scopely, a mobile/web/PC/console game publisher behind titles like Monopoly GO! and Pokémon GO. The job covers gameplay systems, tools, and content pipelines, from design through live operation, plus mentoring junior engineers. Requires strong programming fundamentals, a systems-design mindset, and experience or interest in Unity, C#, and related tooling; backend and live-ops experience are a plus.

About
Scopely is a video game and interactive entertainment company that creates, develops, publishes, and live-operates games across mobile, web, PC, and console. Its portfolio includes Monopoly GO!, Pokémon GO, and other games, and its proprietary technology platform is Playgami.
Responsibilities
•Contribute to the design, development, and scaling of gameplay systems, tools, and pipelines for Monopoly GO!
•Own features and systems from design through release and live operation
•Collaborate with designers, artists, data analysts, and engineers to develop ideas and improve the player experience
•Build clean, performant, and testable code across gameplay, LiveOps tooling, backend integration, and other systems
•Improve content pipelines and automate workflows to help other crafts ship content safely
•Investigate live-game incidents and unfamiliar issues, identify root causes, and improve monitoring to prevent repeat failures
•Prototype features and systems, and use AI to improve workflows, collaboration, and delivery
•Mentor less experienced engineers through code reviews, pairing, and feedback
•Learn from the engineering organization and help shape how the team works
Requirements
•Strong programming fundamentals in any language and a passion for creating things players love
•Curiosity about using AI to improve creativity and productivity, including prompt workflows, automation, and AI tools in content pipelines
•Systems-design mindset, including the ability to consider scalability, evolution, cleanliness, and efficiency
•Experience with or interest in learning Unity and C#, and tools such as Git, Docker, or cloud services
•Experience with Unity asset bundles or Addressables, asset importing, content pipelines, editor tooling, and validations
•Familiarity with backend systems, data pipelines, infrastructure, or observability
•A structured, calm approach to unfamiliar technical problems, including under time pressure
•An automation and tooling mindset
•Ability to turn requirements into clear technical specifications and explain decisions to non-technical colleagues
Nice to have
•Backend experience with game services, APIs, and data stores
•Confidence working across the client–server boundary
•Contributions to creative or technical projects such as games, tools, mods, art, or code
•Experience with live-operations configuration, content scheduling, or remote configuration in games
•Experience leading technical work across connected systems or multiple crafts
•Prior exposure to shipping live games
Conditions
Not specified in the posting.

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