Wargaming

ui designer for World of Warships

In short

Mid-level UI designer role at Wargaming, the gamedev studio behind World of Tanks and World of Warships, working onsite in Belgrade on the World of Warships UI. The job involves designing and maintaining complex UI systems, defining interaction patterns and scalable design standards, leading UX analysis, and mentoring junior designers. Requires at least 2 years of game/interactive UI design experience, strong UX and research-driven design skills, and upper-intermediate English, with a portfolio showing design process and results.

About
Wargaming is an online game developer and publisher headquartered in Nicosia, Cyprus. Its portfolio includes free-to-play titles such as World of Tanks, World of Warships, and World of Tanks Blitz.
Responsibilities
•Design and maintain complex UI systems supporting gameplay mechanics, features, and interconnected product areas
•Define interaction patterns, scalable information architecture, and reusable design solutions within the assigned scope
•Create and maintain implementation documentation, UI guidelines, component usage rules, and design standards
•Lead UX analysis of complex features using player feedback, research findings, analytics, and usability data
•Ensure UI solutions support gameplay clarity, accessibility, engagement, retention, and player experience goals
•Identify usability risks, implementation constraints, and design inconsistencies, and drive improvements across systems
•Mentor less experienced UI designers and support design quality through reviews, feedback, and knowledge sharing
•Collaborate with cross-functional stakeholders to align UI solutions with product, technical, and artistic objectives
Requirements
•At least 2 years of experience designing complex, intuitive interfaces for games or interactive products
•Deep understanding of UX principles, interaction design, information architecture, and player behavior
•Ability to design scalable UI systems and establish reusable patterns and standards
•Experience using analytics, user research, and feedback to inform design decisions
•Ability to lead discussions, resolve design challenges, and influence cross-functional decisions
•Experience mentoring designers and supporting team members' professional development
•Excellent communication, stakeholder management, and problem-solving skills
•Upper-Intermediate (B2) or higher English
•Portfolio with game UI design examples showing the design process and final results
Nice to have: experience working with AI tools
Conditions
•Onsite work during the probation period; relocation and immigration support is available
•Additional vacation days based on years of service, up to 5 days beyond the statutory minimum
•Additional paid time off: 5 Personal Days, Birthday Leave, Marriage Leave, and Compassionate Leave
•Sick Leave Compensation and Maternity Leave Benefits
•Premium Private Health Insurance
•Career development and education opportunities
•English clubs and a language-learning platform
•Mental well-being program (iFeel)
•Commuting allowance
•Company events, FitPass membership, employee discounts, and a Personal Gaming Account
•Coffee, fruits, snacks, and an on-site canteen with subsidized food and drinks
•Seniority Awards and a referral program with rewards

Stop applying.
Get referred.

$10 in free credits

In just 60 seconds, fully on autopilot — Eraldt's AI agents read your CV, map the roles you fit, find live vacancies and the people who can refer you, write personal emails, and get you referred.

This isn't an application: your CV doesn't go to the company, and we don't promise a referral for this exact role.

Discover who else lands interviews on autopilot