Bloober Team

gameplay programmer in horror games

In short

Senior gameplay programmer role at a horror game studio, working remotely on gameplay systems built in Unreal Engine 4/5. The job involves maintaining the gameplay codebase, prototyping gameplay systems, and supporting AI/Tools teams. It demands strong C++ skills, experience with the Gameplay Ability System (GAS), and prior work on a UE-based AA/AAA title.

About
Bloober Team is a financially stable game development studio creating horror games. It fosters an inclusive, collaborative environment and invests in its team and projects.
Responsibilities
•Oversee and maintain the gameplay codebase and gameplay features
•Prototype and implement gameplay systems
•Support other departments, such as AI or Tools
•Solve problems with gameplay systems
•Conduct R&D and stay up to date with the latest gameplay systems technology and trends
Requirements
•At least 5 years of experience working with UE4, UE5, or equivalent
•Experience prototyping and implementing gameplay systems
•Experience working on an UE-based AA/AAA title in a similar position
•Extensive knowledge of C++
•Experience working with GAS (Gameplay Ability System)
•Familiarity with UE animation systems
•Extensive knowledge of gameplay design patterns in UE5
•Self-reliance in solving problems
•Good communication skills
Nice to have
•Console development experience (PS5/XSX)
•Console code optimization experience (PS5/XSX)
•Experience with decision-making systems other than Behaviour Trees
•Experience with different approaches to character animation systems
•Scripting experience in C#/Python
•Good understanding of World Partition
Conditions
No conditions stated in the posting.

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