Crossbridge Games

gameplay physics programmer for vehicle simulation

In short

Senior gameplay physics programmer role at Crossbridge Games, building vehicle physics and simulation systems for a physics-driven vehicle simulation game in Unreal Engine 5. Requires 5+ years of C++/Unreal Engine experience and proven work on vehicle physics (suspension, traction, drivetrain, rigid body dynamics). Fully remote, full-time position; salary not disclosed.

About
Crossbridge Games is developing a physics-driven vehicle simulation game built in Unreal Engine 5.
Responsibilities
•Develop vehicle physics and gameplay systems
•Implement and optimize suspension, traction, tire friction, drivetrain, and torque simulation
•Develop realistic vehicle interactions with terrain and obstacles
•Optimize physics performance and simulation stability
•Collaborate with game designers to balance realism and gameplay experience
Requirements
•5+ Years of experience in a C++ / Unreal Engine programming role in GameDev
•Strong C++ and Unreal Engine 4/5 expertise
•Proven experience developing vehicle physics systems for driving or simulation games
•Solid understanding of rigid body dynamics, collision detection, suspension, and drivetrain mechanics
•Experience optimizing physics-heavy gameplay
•Strong technical and problem-solving skills
Nice to have
•Experience with custom vehicle physics solutions
•Knowledge of automotive mechanics and RC vehicle engineering
•Experience with multiplayer physics synchronization
•Experience with complex terrain and collision systems
Conditions
No conditions specified in the posting.

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