Plummy Games

GameDev Engineer C++

In short

Senior C++ Engineer role working on a live mobile game (Star Merge, built on Cocos2d-x) at a mobile games studio, covering gameplay features, performance, stability, and SDK integrations. Requires 5+ years of C++ experience in mobile games, strong debugging skills, SDK integration experience, and comfort with AI-assisted development tools. Fully remote, full-time, with office-based options for Moldova or an employment contract under Estonian law.

About the Role
The PLUMMY team lives by the spirit of harmony and a burning desire to bring joyful innovations and enjoyable experiences to our players. Our goal is to provide them with comfort, calmness, and sincere fun!
If you're a Senior GameDev Engineer who enjoys tackling complex challenges in mobile games, let's connect! You'll work on a live mobile title Star Merge using C++, moving across gameplay features, technical systems, performance improvements, and SDK integrations to deliver features that players actually feel.
Star Merge: https://apps.apple.com/gb/app/star-merge-merging-match-game/id1580697094
What are you working on?
•The name of the project(s): Star Merge
•Genres: Puzzle, Casual, Adventure
•Platforms: Mobile, iOS, Android
Responsibilities
•Design, implement, and maintain gameplay features and technical systems in C++ and our existing tech stack
•Work on mobile game performance and stability (ANRs, crashes, memory usage, build size)
•Integrate and maintain third-party SDKs (ads, analytics, crash reporting, observability, customer support)
•Debug and fix complex production issues, including hard-to-reproduce bugs
•Collaborate with game designers, analysts, QA, and other developers to deliver features from idea to release
•Contribute to technical planning, architecture, code quality, and AI-assisted workflows
•Take ownership of tasks and follow them through to completion, including testing and release support
Requirements
•5+ years of experience as a C++ developer in mobile games (Android / iOS)
•Strong C++ fundamentals and technical problem-solving skills
•Experience with game engines (in-house or commercial); our game is built on Cocos2d-x
•Ability to debug difficult issues (crashes, memory leaks, performance problems)
•Experience integrating SDKs (ad monetization, analytics, crash reporting, customer support, etc.)
•Strong problem-solving skills and a finisher mindset, with attention to detail and a focus on stability and performance in production
•Practical experience with AI-assisted development tools, including providing context, writing clear instructions, and critically reviewing generated code
•Comfortable working remotely and autonomously, coordinating with a distributed team
•Strong communication skills in English (spoken and written)
•Detail-oriented and care about stability and performance in production
•Team player: listen, give and receive feedback, help others succeed
•Own problems instead of waiting for someone else to fix them
•Stay calm and systematic when things go wrong (production bugs, tight deadlines)
•Curious and proactive about learning the stack, tools, and processes
•Open to AI-assisted development
Nice to Have
•Experience working on casual mobile games, such as merge, match-2/3, farming, or city-building
•Experience with liveops/frequently updated mobile games
•Familiarity with observability tools (e.g., crash logging, performance monitoring)
•Experience implementing analytics-driven game features
•Interest in architecture and code quality (modularization, refactoring, technical debt management)
Conditions
•Remote-first approach with various collaboration models
•Smooth onboarding experience, with full support from the team to help you feel confident from accepting the offer
•Work alongside experienced, like-minded professionals with an opportunity for fast professional growth
•Competitive salaries, reviewed on a timely basis, or for personal achievements and involvement in the project
•A standard 5-day workweek, synced with the GMT+2 time zone
•20 business days of paid vacation, with the option to take single days off from this amount
•Public holidays based on your country of residence
•5 sick days per year for health-related needs - no doctor's note required
•Moldova-based? You'll work from our office and will be covered with full IT Park social benefits
•Estonia-based? You'll get a full employment contract under Estonian law
Hiring Process
CV Review → Interview with Recruiter → Technical Interview with Team Lead & CTO → Job Offer

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