About: Fishing Planet is an independent game studio that created a successful free-to-play game from scratch. The game is available on eight platforms, and its global community includes over 35 million players.
Responsibilities:
•Design, develop, and iterate on core gameplay mechanics and systems
•Design and balance the game economy, progression, rewards, upgrades, and interconnected systems
•Own gameplay features end-to-end, from concept and design through implementation, playtesting, balancing, and iteration
•Improve and expand existing systems while introducing new mechanics and content for a live F2P product
•Contribute to level design, player flow, and the integration of gameplay mechanics within locations
•Collaborate with cross-functional teams to bring features from concept to release
•Analyze player experience and gameplay data to identify improvements that support engagement and product KPIs
Requirements:
•5+ years of professional game design experience
•Strong experience designing core gameplay mechanics and complex game systems
•Experience with game economy, progression, balancing, and reward systems
•Ability to independently own and develop a feature from concept to release
•Experience with F2P and live games, and a good understanding of player engagement and product goals
•Experience designing for multiple platforms, particularly PC and consoles
•Good understanding of level design, player flow, and gameplay spaces
•Strong documentation, communication, and cross-disciplinary collaboration skills
Nice to have:
•Experience with Unity
•Experience with simulator or other system-heavy games
•Experience shipping games on PC and consoles
•Knowledge of and interest in fishing
Conditions:
•4-day work week