NVIDIA

Senior System Software Engineer - Slurm

In short

Senior System Software Engineer role at NVIDIA focused on developing and maintaining Slurm (HPC workload manager) in C, including system-level networking and device components, debugging complex reliability and performance issues, and providing technical support to internal and external teams. Requires 8+ years of professional C development experience, strong knowledge of Linux kernel internals, memory management, debugging tools like GDB, and experience with containers and GPU technologies; HPC/Slurm scheduling experience and open-source contributions are a plus. Hybrid role based in the US (Utah), with base salary ranging from $168,000 to $322,000 depending on level and location.

About the Role
We are seeking an expert System Software Engineer with a strong background in Linux systems programming, systems administration, and technical support. This hybrid role combines software development, system-level fixing, and direct support for internal or customer-facing environments. You will design and maintain Slurm written in C, diagnose sophisticated system issues, and collaborate with other engineers to ensure Slurm runs optimally and efficiently. The ideal candidate is equally comfortable writing efficient, reliable, and maintainable code, analyzing systems performance, and supporting production environments.
What You'll Be Doing
•Maintain, improve and optimize software components in C
•Develop and maintain system-level and application-level code for Slurm which includes networking, system and device level components
•Debug and fix complex Slurm issues related to reliability and performance
•Write clean, maintainable, and well-documented code that adheres to industry standards
•Collaborate with multi-functional teams including Operations, Infrastructure, and Deployment
•Provide direct technical support to internal teams or external customers
•Develop automated tests to ensure software reliability and regression prevention
•Know the latest in C programming, compilers, build systems, and related technologies
What We Need to See
•8+ years of professional experience in C development and Bachelor's degree in Computer Science, Engineering, or a related field (or equivalent experience)
•Strong understanding of memory management, pointers, data structures, and algorithms
•Experience with debugging tools such as GDB and performance profiling
•Solid understanding of Linux kernel interfaces, system calls, and file system, including work with Automake
•Understanding of software development lifecycles and agile methodologies. Strong problem-solving and analytical skills
•An environment with a focus on quality and reliability
•Experience with containers and GPU technologies
•Curious, self-motivated, and eager to learn new technologies
Ways to Stand Out from the Crowd
•Experience with C and other low-level languages. Background in system administration or High Performance Computing
•Experience with Slurm Workload Manager or other HPC scheduling systems
•Knowledge of operating system internals or hardware-software interaction
•Contributions to open-source C projects are a plus
Compensation
Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 168,000 USD - 270,250 USD for Level 4, and 200,000 USD - 322,000 USD for Level 5. You will also be eligible for equity and benefits.
Applications for this job will be accepted at least until November 1, 2026. This posting is for an existing vacancy.

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