REALITY Games

QA Specialist for mobile geolocation games (manual)

In short

This is a senior manual QA role for mobile geolocation games built on Unity, at a company developing AI-assisted, location-based mobile games. The job covers test planning, functional and regression testing, REST API testing, bug reporting, and mentoring junior testers, with heavy focus on real-world geolocation and network condition testing across Android and iOS devices. It requires 4+ years of mobile game QA experience and deep knowledge of Unity, F2P live-ops cycles, and client-server/networking concepts. The role is full-time, onsite in Kraków, Poland.

About
Reality Games develops mobile games featuring geolocation gameplay and AI-assisted game systems.
Responsibilities
•Create and manage scalable test plans for features, releases, live operations events, and patches
•Test gameplay mechanics across real-world locations and network conditions
•Validate builds across a wide range of Android and iOS devices
•Perform functional and end-to-end tests of the game's REST API using external tools
•Identify, reproduce, and document bugs related to Unity components, asset loading, UI/UX flows, and backend services
•Collaborate with engineers to identify opportunities for test automation
•Perform regression and release testing across game modules
•Simulate network conditions and verify real-world geolocation behavior
•Write reproducible bug reports and help prioritize issues by impact and severity
•Collaborate with designers, engineers, and product managers to deliver builds on time and ensure high-quality player experiences
•Lead testing strategies, implement best practices, and mentor junior testers where applicable
Requirements
•4+ years of professional QA experience in mobile games, ideally Unity-powered titles
•Deep understanding of mobile game development cycles, including F2P, live operations, and client-server models
•Experience testing a variety of mobile hardware and operating system versions
•Familiarity with Unity Editor testing tools, including logs, consoles, profiler basics, and Addressable systems
•Knowledge of networking concepts, including client-server communication, latency, and offline behaviors
•Excellent written and verbal communication skills, including clear bug reporting
Nice to have
•Experience with geolocation games or games using real-world data
•Familiarity with basic automation frameworks
Conditions
Full-time, work-from-office position in a historical railway station building in Kraków

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