Oreville Studios

qa engineer (manual) for Minecraft projects

In short

This is a lead-level manual QA role for a studio building large-scale Minecraft projects, focused on setting up and growing a QA function from scratch, managing test plans and regression testing, and overseeing release quality. It requires proven experience building and leading a QA team, hiring and mentoring testers, and strong bug-tracking and technical writing skills. The role is fully remote, English-speaking, and structured as a long-term contract engagement.

About the Role
The Marketplace Team develops large-scale Minecraft projects and delivers games and updates to players.
Responsibilities
•Create and manage test plans for game updates, patches, and new projects
•Prioritise testing based on risk, scope, and deadlines
•Build and maintain test cases, checklists, and regression suites
•Provide final quality sign-off on build readiness for release
•Design, establish, and improve QA processes, standards, and workflows
•Define QA roles, hire testers, and grow the team as projects scale
•Assign and manage testing work across the QA team
•Train, support, and mentor junior testers and contractors
•Review bug reports for clarity, reproducibility, and prioritisation
•Coordinate with developers to ensure all must-fix bugs are resolved before launch
•Triage incoming bugs and agree on priorities with production
•Verify fixes and lead regression testing on hotfixes after updates
•Independently run full test passes on builds
•Keep internal stakeholders informed about potential release delays
•Act as the main point of contact for technical issues during launch windows
Requirements
•Professional QA experience on software or games shipped to a large user base
•Proven experience building a QA team or function from the ground up
•Experience hiring, onboarding, and mentoring testers
•Practical knowledge of test planning, regression testing, and the bug lifecycle
•Experience handling complex schedules with changing deadlines
•Clear and direct English communication
•Strong technical writing skills for test plans, bug reports, and checklists
•Ability to stay calm and give clear instructions when a launch goes wrong
•Expertise with bug-tracking tools such as Jira, Notion, or similar
•Familiarity with Git (GitHub, GitLab, or Bitbucket) for pulling builds and tracking changes
•Experience with test management or reporting tools
•Highly organised and detail-oriented; careful about verifying build quality
•Communicates consistently and works collaboratively
•Reliable and predictable, with a preference for stability over rushing
•Enjoys creating structure where none exists and finding overlooked edge cases
•Applicants must be 18 or older
Nice to Have
•Experience with Minecraft Bedrock, Marketplace content, or game modding
•Automated testing or scripting experience
•Previous work as a Release Manager or Build Engineer
Conditions
•Flexible working hours
•Competitive pay with opportunities for progression
•Friendly, relaxed working environment
•Opportunity to work on large-scale Minecraft projects
•Collaborative team with direct input into feature and system development
•Support, training, and guidance from experienced team members
•Freedom to suggest improvements to tools, workflows, and projects
•Contract, long-term engagement

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