Gilgamesh Enterprises

Middle Pixelart Animator (JRPG)

In short

This is a contract role creating pixel art animations for an indie JRPG video game and related trans-media assets at a startup studio building a long-term science-fiction IP roadmap. The scope covers character, creature, environment, and visual effects animation, including combat and cinematic sequences, working from storyboards and preparing assets for engines like Unity or Unreal. It demands strong 2D pixel art animation skills, proficiency with Aseprite or Photoshop, and the ability to work independently in a remote team; the role is open to candidates within the United States only.

Description
Gilgamesh Enterprises Inc. is an indie trans-media entertainment studio and publisher formed in 2025.
The studio is building a 25+ year production roadmap centered on a unique science-fiction intellectual property, beginning with a debut indie JRPG video game planned for 2028. Over time, this roadmap will expand into a trilogy of pixel art JRPG video games, a digital and print manga series, a multi-season anime series, a trilogy of feature films and spin-off television series.
The Pixelart Animator contract role is focused on creating high-quality pixel art animations for JRPG video game projects and related trans-media assets.
Responsibilities
•Animating characters, creatures, environments, and visual effects in pixel art style
•Refining animation cycles for movement, combat, and cinematic sequences
•Collaborating with game designers, writers, and artists to ensure visual consistency with the project's narrative and art direction
•Working from storyboards and concept art, preparing assets for implementation in game engines, and iterating based on feedback from the art director and broader team
Required Skills
•Strong animation skills, including 2D pixel art character and environment animation, with an understanding of timing, weight, and movement
•Experience with storyboarding and visual storytelling to translate narrative moments into clear, engaging animated sequences
•Familiarity with motion graphics and basic motion capture workflows, particularly as they relate to stylized or pixel art adaptations
•Effective communication skills for collaborating in a remote, cross-disciplinary team and incorporating feedback constructively
•Proficiency with Aseprite ideally, Photoshop also acceptable, and experience preparing assets for game engines (e.g., Unity, Unreal, or similar)
•Demonstrated portfolio of pixel art animation, ideally including JRPG or retro-inspired projects and combat or cinematic sequences
•Ability to work independently, manage time well, and meet contract deadlines in a remote production environment
•Interest in science fiction, anime, manga, and narrative-driven games; prior experience in indie or trans-media projects is beneficial
What We Offer
•Rate of pay will be $35/hr (roughly 35 hours of work weekly)
•Payment will be made every two weeks via ACH/Crypto
•Should this role work out, there may be a full time position within the studio end of Q1 2027

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