NVIDIA

GPU System and Scheduling Architect – New College Grad 2026

In short

Entry-level GPU System and Scheduling Architect role at NVIDIA for new college graduates (MS/PhD), focused on designing next-generation GPU system interfaces and architecting features in collaboration with global software, hardware, and verification teams. The role requires creating functional/performance models and test plans, primarily in C/C++, and supporting post-silicon validation. Based in Santa Clara, CA, with base salary ranging from 124,000–241,500 USD depending on level.

About the Role
We are seeking to hire a System and Scheduling Architect - New College Graduate. This role will contribute to designing the next generation GPU system interface and offers the opportunity to have a real impact in a dynamic, technology-focused company impacting the field of artificial intelligence and product lines ranging from consumer graphics to self-driving cars. We have crafted a team of extraordinary people stretching around the globe, whose mission is to push the frontiers of what is possible today and define the platform of tomorrow.
What You'll Be Doing
•As a member of the architecture team, you will be responsible for understanding how the GPU sub-system modules interoperate and interact with overall system
•You will architect and plan features in concert with software, hardware, and verification teams across the globe to implement the next iteration of GPUs
•Create functional and performance models, often in C++, along with test plans to validate the features you design
•Actively support post-silicon validation activities
•Constantly learning and growing!
What We Need to See
•Recently completed a MS or PhD in Computer Architecture, Computer Science, or Electrical Engineering or related field or equivalent experience
•Course work or past experience in Computer Architecture, Operation systems, and/or System Architecture
•Strong proficiency of coding in C or C++
•Ability to create test plans for post-silicon validation activities
Ways to Stand Out from the Crowd
•Knowledge of memory isolation and security, firmware, process scheduling, OpenGL, DX, CUDA, DL/ML, PCIe, AXI, NVLink, and/or CXL
•Knowledge of Perl or Python
Compensation
Your base salary will be determined based on your location, experience, and other objective job-related factors. The expected base salary ranges for this position are:
124,000 USD – 195,500 USD for Level 2; and 152,000 USD – 241,500 USD for Level 3.
You will also be eligible for equity and benefits.
Applications for this job will be accepted at least until November 7, 2026. This posting is for an existing vacancy. NVIDIA uses AI tools in its recruiting processes.

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