Techland S.A.

Game Designer (3C)

In short

A mid-level Game Designer role at Techland, a major Polish game studio known for Dying Light and Call of Juarez, based in their Warsaw office. The designer joins the Player 3C Team, working closely with programmers and animators to design weapons, advanced driving, input mapping and other combat/feel features, reporting directly to the Game Director. Requires at least 3 years in a similar role with at least one shipped AA/AAA title, strong understanding of combat/character/camera design, hands-on scripting experience, and good English.

About Techland
Techland is one of the biggest video game companies in Poland, with over 30 years of experience in the gaming industry. From our studios in Wroclaw and Warsaw, we've built an international team of more than 500 talented professionals, all dedicated to pushing the boundaries of game development. We're known for creating iconic franchises like Call of Juarez and the zombie genre-defining Dying Light, which has been played by over 45 million players worldwide. With a focus on open-world action, storytelling, and community engagement, we're committed to delivering unforgettable experiences to our players. We're constantly striving to improve, innovate, and take on new challenges. With ambitious plans for the future, we're looking for passionate people to be part of this exciting journey.
Responsibilities
You'll join the Player 3C Team as the designer embedded with our programmers and animators, working on how the game feels to play. Weapons, advanced driving, input mapping and other Combat/3C features will be yours to design and see through to the player's hands. You'll report directly to the Game Director, so you'll have real influence on the direction of the game.
Your goal:
•Design and deliver Combat/3C features, from concept and iterations through implementation and balancing.
•Designing new weapons, advanced driving mechanics, input mapping and other Combat/3C features, aligned with the direction set by the Game Director.
•Working daily with programmers and animators, speaking their language and keeping the feedback loop short.
•Writing feature specs, refining them with programmers, and adapting them as implementation reveals new constraints and opportunities.
•Contributing to implementation by providing clear guidelines, supporting the team along the way, and configuring, balancing and tuning your features in our proprietary engine and tools.
•Running deep benchmarks of comparable features in other games to ground your design decisions in evidence.
•Conducting internal and external reviews and turning the feedback into concrete improvements.
•Maintaining clear, consistent design documentation, and reporting progress, setbacks and proposed solutions directly to the Game Director, challenging the direction when you see a better path.
Requirements
•Minimum 3 years of experience in a similar position, with at least 1 shipped AA/AAA title.
•Solid understanding of combat, character control and camera design, and how they shape moment-to-moment gameplay.
•Hands-on experience with in-engine tools, scripting or visual scripting, enough to contribute to implementation and tune your own features.
•Proven ability to collaborate closely with programmers and animators.
•Ability to work independently with a structured, professional approach to design and production.
•Excellent written and verbal communication skills, including clear specs and documentation.
•Very good command of English.
•An open and supportive attitude towards all members of the development team.
•Knowledge of Dying Light games.
•Experience with first-person (FPP) games.
•Experience with open-world games.
•Experience with proprietary engines and tools.
Conditions and benefits
•A wide array of benefits: private medical care, life insurance, pro-health campaigns, gifts for different occasions.
•An outstanding work atmosphere in a highly-skilled team of professionals, with flexible working hours, no dress code, and full support of the dedicated HR Business Partner.
•Many opportunities for personal development: a dedicated development budget for each employee, extra two paid days for training and CSR, stable career paths, extensive internal and external training, and financing of English and Polish language classes.
•State-of-the-art offices filled with chillout zones, a fully equipped kitchen, a gym (Wrocław office), and a free car park (Warsaw, limited amount of space).

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