TechTree

ai engineer for game generation

In short

This role owns the end-to-end AI pipeline behind a mobile feed of AI-generated browser games, covering intent extraction, model routing, generation, validation, repair, and runtime. The company is a gamedev startup whose product is the generation pipeline itself. It demands proven experience shipping text-to-game or prompt-to-running-app technology at scale, with measurable pass-rate and cost results, plus runtime skills in Three.js, Phaser, Babylon, or procedural generation. The job is remote until October 2026, after which relocation to London is required.

About the Role
The client runs a mobile feed made entirely of AI-generated browser games created from prompts. Its generation pipeline is the product.
Responsibilities
•Own the full pipeline, from intent extraction and model routing to generation, validation, repair, and runtime
•Improve the playability pass rate and reduce cost per generation at scale
•Run benchmark suites and LLM-as-judge evaluations
•Reduce inference costs through routing, caching, and distillation
Requirements
•Have shipped text-to-game or prompt-to-running-app technology at scale
•Have owned the generation, validation, repair, and evaluation loop, with measurable pass-rate and cost results
•Be a strong engineer with runtime experience in Three.js, Phaser, Babylon, or procedural generation
Conditions
•London-based; remote until October 2026, then relocation
•Compensation is open and top of market for the right candidate

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