3d animator for a first-person survival horror game
In short
This remote senior role involves creating realistic character animations for a first-person survival horror game at an art outsourcing studio. The work requires independently handling animation from blockout through final polish, validating results directly in Unreal Engine, and resolving Blender-to-Unreal export/import issues. Strong Blender skills, deep knowledge of rigs, keyframes, NLA, Root Motion, and first-person camera animation readability are required; facial/emotional animation skills are a plus.